* Informatics: <cmd>Baud</cmd>, <cmd>Bit</cmd>, <cmd>Byte</cmd>
* some old dutch (not listed)
===Define a new unit===
<context source="yes">
\usemodule[units]
\unit[Mynewunit]{Nu}{New Unit}
10 \Mynewunit
</context>
===Using the built-in command===
In due time there will be a few more options. Numbers are formatted cf the digits mechanism (not discussed here).
===Expressing Physical quantities===
A physical quantity is number plus unit, and should not be split. A simple way to do this follows - define your own macro:
<texcode>
\define[3]\physicalquantityle{\hbox{#1 \times \lunit{10^#2 #3}}}
</texcode>
You can then write
\physicalquantityle{number}{exponent}{unit}
This seems to give better results than any other way I have found of combining digits and units.
The full range of variants allow expression of physical quantities with and without exponents, with units in long form or not:
<texcode>
\define[2]\physicalquantity{\hbox{\unit{#1 #2}}}
% \physicalquantity{number}{unit} -- gives short form of unit
\define[2]\physicalquantityl{\hbox{\lunit{#1 #2}}}
% \physicalquantityl{number}{unit} -- gives long form of unit
\define[3]\physicalquantitye{\hbox{#1 \times \lunit{10^#2 #3}}}
% \physicalquantitye{number}{exponent}{unit} -- gives short form of unit
\define[3]\physicalquantityle{\hbox{#1 \times \lunit{10^#2 #3}}}
% \physicalquantityle{number}{exponent}{unit} -- gives long form of unit
</texcode>
You can also do ranges of units, that are otherwise messy to code up on an individual basis
<texcode>
\define[3]\physicalquantityspread{\hbox{#1\endash \lunit{#2 #3}}}
</texcode>
You can then write:
\physicalquantityspread{start}{end}{unit}