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You can use all of PlainTeX math and most of AMSmath in ConTeXt; for the latter you may need the '''nath''' module (see on [ftp://dante.ctan.org/tex-archive/macros/context/contrib/maths/t-nath.tex CTAN]).

The "native" ConTeXt way of math is MathML - rather verbose but mighty. Here's the docs:
* [http://www.pragma-ade.com/general/manuals/mmlprime.pdf MathML (general)] by Pragma
* [http://www.pragma-ade.com/general/manuals/mmlexamp.pdf MathML in ConTeXt (examples)] by Pragma
* [http://www.pragma-ade.com/general/manuals/xchemml-p.pdf ChemML (MathML extension for chemistry)] ([http://www.pragma-ade.com/general/manuals/xchemml-s.pdf screen]) by Pragma
* [http://www.pragma-ade.com/general/manuals/xphysml-p.pdf PhysML (MathML extension for physics)] ([http://www.pragma-ade.com/general/manuals/xphysml-s.pdf screen]) by Pragma
* [http://www.pragma-ade.com/general/manuals/xsteps-p.pdf Steps (XML step charts)] ([http://www.pragma-ade.com/general/manuals/xsteps-s.pdf screen]) by Pragma
* [http://homepage.mac.com/atl/tex/EulerContext.pdf Euler in \ConTeXt (using Euler math font)] by Adam Lindsay

Esp. for physics there's the '''units''' module. (Can anyone write something about it?)

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